It is occasionally possible to fail to Flee from monsters.You can delay encounters by pressing C / CTRL on the same frame as moving, but it has no practical uses yet. In this route most encounters are set in a predetermined order.Some rooms, generally large puzzle rooms, have a longer predetermined time for encounters. Staying in the same room after an encounter effectively doubles the time until the next encounter. Each room has a base number of steps in addition to a random variance. "Random" encounters are tracked by the number of steps taken in a "Room".The real time FPS and the Room Speed may desync occasionally, causing slight variations in events. Most or all of the rooms in this game seem to be at the default (30 Steps per second). A "Step" in Game Maker is the interval at which code is executed. Game Maker executables run in "Room Speed" which is Game Maker's limit to the number of "Steps" that should happen per second in a given "Room".Times are recorded as Real Time Attack (RTA).Time begins on "YES" during name select and ends on the last text box you go through with Toriel.Most controllers are allowed as long as they do not have a turbo function or any other software macro.Complete the True Pacifist route, which requires achieving a Neutral ending at least once during the run.You can do this by deleting the UNDERTALE folder located in C:\Users\\AppData\Local. ![]() As of writing, WR time is 1:29:59 by TGH.Record your playthrough in an unedited video format or stream it and submit the VOD(s) to.#This guide assumes the player has beaten the game before and has a basic understanding of the story progression and battle mechanics. #Undertale - True Pacifist Route (version 1.0) # This Guide Is Outdated And Will Not Be Updated For The Discernible Future.
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